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Course ID

AdobeFlash.CS6_1

Title

Adobe Flash CS6: Part 1

Price

$695.00

Duration

1 Day

Audience

 

Level

 

Delivery Method

 

Software Assurance

 

Microsoft CPE

 

Course Audience

​The target student for this course is a designer or developer who is new to Flash. The student may be a graphic designer, website developer, multimedia designer, or game designer. This course, combined with the Logical Operations Adobe® Flash® CS6: Part 2 course, covers the Adobe Rich Media Communication using Adobe Flash CS6 objectives, and is intended to help prepare students to take the Adobe Certified Associate exam.

Course Objectives

 

Course Description

​The tools available in Adobe® Flash® CS6 can be used to create and manipulate a variety of graphics and animations ranging from simple designs to complex animated sequences. In this course, you will learn to navigate the Adobe® Flash® CS6 interface, and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.

Course Prerequisites

​To ensure your success in this course, you should be familiar with the Windows environment, have a strong sense of the Web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript and its role as a Flash programming language. You can obtain this level of skill and knowledge by taking the following Logical Operations course: Introduction to Personal Computers Using Windows 7.

Course Outline

Course Content
Lesson 1: Getting Started with Flash CS6
Topic A: Identify Components of the Flash CS6 Interface
Topic B: Identify Elements of a Flash Project
Topic C: Customize the Flash CS6 Interface

Lesson 2: Planning a Flash Project
Topic A: Establish Project Requirements and Documentation
Topic B: Implement Best Practices in Rich Media Design

Lesson 3: Creating Illustrations in Flash
Topic A: Start a New Project
Topic B: Draw Basic Shapes
Topic C: Draw Advanced Shapes
Topic D: Add Static Text

Lesson 4: Organizing the Project
Topic A: Use Folders to Organize the Library
Topic B: Use Symbols to Organize for Reuse
Topic C: Use Layers to Create Visual Depth

Lesson 5: Importing Assets into Flash
Topic A: Use Copyrighted Material
Topic B: Import Bitmap and Vector Images
Topic C: Optimize Bitmap Images for Flash

Lesson 6: Creating Animation
Topic A: Create Frame-by-Frame Animation
Topic B: Create Tweens and Embedded Animation
Topic C: Create Motion Tween Animations
Topic D: Animate a Mask
Topic E: Create a Button Rollover
Topic F: Working with Motion Paths

Lesson 7: Adding Basic ActionScript
Topic A: Use ActionScript to Control Animation
Topic B: Add Button Actions

Appendix A: Adobe Flash CS6 ACA Certification Exam Objectives
Appendix B: Adobe Flash CS6 ACE Certification Exam Objectives

Status

Active

Technology

Business Skills

Category

Business Skills

SubCategory

Desktop Applications

Details

Adobe Flash CS6: Part 1

Attachments

Version: 4.0
Created at 5/21/2015 4:11 PM by Cole
Last modified at 6/29/2015 11:40 AM by GSATRAIN\Administrator